Daily Note: Dual Reality

These notes are a summary of concepts presented in “Dual Reality: Merging the Real and Virtual.”

Lifton, J., Paradiso, J.A. (2010). Dual Reality: Merging the Real and Virtual. In: Lehmann-Grube, F., Sablatnig, J. (eds) Facets of Virtual Environments. FaVE 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 33. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11743-5_2

  1. Definition of Dual Reality
    • Interaction between the real world and virtual world mediated by networks of sensors and actuators
    • Both worlds are independent but enriched by their ability to reflect, influence, and merge with each other
  2. Elements
    • Digital Omniscience
      • Users explore phenomena across locations and scales using distributed displays and actuators
    • Bidirectional enrichment
      • Data from the real world enhances virtual environments, and vice versa
    • Expanded senses
      • Sensor networks expand human perception in space, time, and modality
  3. Design Implementation
    • Focus on facilitating interaction rather than replicating all aspects of reality
    • Integrating sensing capabilities in virtual environments for greater potential
  4. Self-Expression in Virtual Worlds
    • Limitations
      • Lacks scent, body language, and signs of wear and tear
    • Enhancements
      • Real-world sensor networks can import expressive elements into virtual environments
  5. The Vacancy Problem
    • Definition
      • Absence of a person in one world (real or virtual) while they engage in the other
    • Manifestations
      • In real life – people absorbed in themselves
      • In virtual life – sparse population in virtual spaces
    • Proposed Solution
      • Scalable virtuality” – maintaining continuous connection between worlds via sensor networks and connect devices
  6. Real-Virtual Interaction
    • Mapping strategies
      • Direct mapping may not be ideal; subjective perceptions could shape virtual worlds
    • Hyper reality
      • Analyzing real-world data and creating “data ponds” for efficient virtual browsing of sensor data
  7. Sensor Networks in Dual Reality
    • Real vs. virtual sensor networks
      • Real – captures low-level nuances of the physical world
      • Virtual – captures high-level context of virtual interactions
    • Embedded and wearable sensors
      • Embedded – sensing objects in virtual environments via interaction scripts
      • Wearable – devices like sensing bracelets report avatar location, motion, and identity
  8. Interaction and Correlation
    • Correlation of real and virtual data to enhance experiences in both realms
    • Applications
      • Weaving sensor data into meaningful real or virtual narratives
  9. Creating and Consuming Dual Reality
    • Creation and Consumption
      • The process of transforming data into manifestations should be as rewarding as experiencing the outcome
      • Real-world entropy can dynamically alter virtual environments