These notes are a summary of concepts presented in “MiRA-Mixed Reality Agents.”
Thomas Holz, Abraham G. Campbell, Gregory M. P. O’Hare, John W. Stafford, Alan Martin, and Mauro Dragone. 2011. MiRA-Mixed Reality Agents. Int. J. Hum.-Comput. Stud. 69, 4 (April, 2011), 251–268. https://doi.org/10.1016/j.ijhcs.2010.10.001
- Introduction to Mixed Reality Agents
- Definition
- Agents embodied in Mixed Reality (MR) environments
- Taxonomy of mixed reality agents based on
- Agency: Weak vs. strong agency
- Corporeal Presence: Virtual vs. physical representation
- Interactive Capacity: Ability to sense and act on the environment
- The design and implementation of mixed reality agents are shaped by their level of embodiment, agency, and interactivity in both the physical and virtual spaces
- All mixed reality agents are embodied within the mixed reality environment, with varying degrees of corporeal presence and interaction capacities
- Definition
- Key Attributes
- Autonomy
- Operates independently without human intervention
- Sociability
- Interacts with other agents and users
- Reactivity
- Perceives and responds to environmental changes
- Proactivity
- Exhibits goal-directed behavior and takes initiative
- Situatedness
- Operates within a specific environment, sensing and acting on it
- Autonomy
- Types of Agents: Weak vs. Strong
- Weak agents
- Basic autonomy, reactivity, and proactivity
- Strong agents
- Include mentalistic attitudes (knowledge, beliefs, intentions, obligations)
- Belief-Desire-Intention (BDI) model
- Defines agent behavior in terms of beliefs, desires, and intentions
- Weak agents
- Multi-Agent Systems and Applications
- Agent-based computing
- Ideal for complex, scalable, dynamic systems
- Human-computer interaction
- Autonomous agents act as interface agents or user assistants, performing tasks based on high-level user goals
- Autonomy in human-computer interaction
- Agents perform lower-level computations while users focus on higher-level supervision
- Agent-based computing
- Embodiment in Agents
- Structural coupling
- Agents interact with and are affected by their environment
- Historical embodiment
- An agent’s history of interaction shapes its embodiment
- Physical embodiment
- Presence of a body through which the agent interacts with the environment
- Biological embodiment
- Only living systems are considered embodied
- Social embodiment
- Interaction with the social environment, including other agents and human users
- Structural coupling
- Embodiment in Mixed Reality
- Environmental context
- Agent is situated in a particular environment, senses, and interacts with it and its occupants
- Milgram and Kishino’s Reality-Virtuality Continuum
- Mixed reality is the space between purely physical and purely virtual environments
- Sub-spaces in mixed reality
- Physical sub-space
- Virtual sub-space
- Environmental context
- Corporeal Presence in Mixed Reality Agents
- Stronger corporeal presence in virtual domain
- Agents have a stronger presence in the virtual than the physical world
- Stronger corporeal presence in physical domain
- Agents have a stronger presence in the physical than the virtual world
- Equal presence in both domains
- Agents have equal presence in both virtual and physical domains of the MR environment
- Stronger corporeal presence in virtual domain