Daily Note: Interaction design in Human-Agent Systems

These notes are a summary of concepts presented in “How might people interact with agents.”

Donald A. Norman. 1994. How might people interact with agents. Commun. ACM 37, 7 (July 1994), 68–71. https://doi.org/10.1145/176789.176796

  1. User Control and Trust
    • Elements of control
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Temporal Generative AI and Multimedia Consumption

This in progress case study examines the relationships between qualitative data, generative artificial intelligence, and multimedia consumption. Temporal cross-platform content is key element.

One of the primary elements of the software platform is the ability for users to convert generative … Read the rest “Temporal Generative AI and Multimedia Consumption”

Daily Note: Efficient and Non-Obtrusive Deferral by Intelligent Systems

These notes are summary of concepts presented in “Intelligibility and Accountability: Human Considerations in Context Aware Systems.”

Victoria Bellotti and Keith Edwards. 2001. Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact. 16, 2 (December 2001), 193–212. https://doi.org/10.1207/S15327051HCI16234_05

  1. Component-Based
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Daily Note: Affect-Aware Systems and Intelligent Emotion Recognition

These notes are a summary of concepts presented in “Affect-awareness framework for intelligent tutoring systems.”

Landowska, Agnieszka. (2013). Affect-awareness framework for intelligent tutoring systems. 2013 6th International Conference on Human System Interactions, HSI 2013. 540-547. 10.1109/HSI.2013.6577878.

  1. Definition and Purpose of
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Spatial Marker Composition and Generative AI

This case study examines the relationships between physical objects, gameplay and generative AI media. The primary goals of this research is to create generative artificial intelligence images based on spatiotemporal data. This data includes, but is not limited to, proximity, … Read the rest “Spatial Marker Composition and Generative AI”