These notes are a summary of concepts presented in “Let Me Finish First – The Effect of Interruption-Handling Strategy on the Perceived Personality of a Social Agent.”
Ronald Cumbal, Reshma Kantharaju, Maike Paetzel-Prüsmann, and James Kennedy. 2024. Let Me Finish First – The Effect of Interruption-Handling Strategy on the Perceived Personality of a Social Agent. In ACM International Conference on Intelligent Virtual Agents (IVA’24), September 16–19, 2024, GLASGOW, United Kingdom. ACM, New York, NY, USA, 10 pages. https: //doi.org/10.1145/3652988.3673916
Additional reference, The Handbook on Socially Interactive Agents
- Impact of Conversational Behavior on Perceptions
- Changes in agent behavior affect assigned personality traits and user enjoyment
- Designing interactive behavior should align with desired personality and social dynamics
- Context-sensitive design and dynamic interruption handling are crucial for effective agent behavior
- Conversational strategies significantly shape perceptions of agent personality and likability
- Speech Overlaps and Interruptions
- Types of overlaps
- Competitive: Floor-claiming interruptions, often with increased pitch, intensity, and speech rate
- Cooperative: Feedback-oriented interruptions with lower pitch and no intent to claim the floor
- Interruptions
- Defined as attempts to grab the floor during a speaker’s turn
- Characterized by audiovisual cues like higher pitch and glottal stops
- Types of overlaps
- Strategies for Handling Interruptions
- Ignore (IGNR): Agent ignores all interruptions
- Accept (ACPT): Agent pauses and yields the floor, resuming after the user finishes
- Acknowledge (ACKN): Agent pauses, acknowledges the interruption, finishes its turn, and then responds
- Effects of Interruption Strategies on Perception
- IGNR and ACPT are preferred for perceived openness, agreeableness, and competence
- ACKN is associated with dominance and emotional instability, often seen as rude
- User preferences align with ease of extracting information
- Conversational Dynamics and User Behavior
- Users produce fewer utterances with IGNR but longer utterances overall
- Higher overlap in ACKN and ACPT but shorter overlap durations than IGNR
- ACPT strategies promote user engagement and involvement
- Experimental Context and Design
- Scenario
- Interactive game setting with competing human-agent goals
- Setup
- Agent embodied as a non-human alien in a virtual spaceship
- Long agent utterances encourage interruptions
- Scenario
- Evaluation
- Mixed methods (Shapiro-Wilk, Kruskal-Wallis, Spearman, Dunn tests)
- Focus on perceived agent personality, likability, and user interaction dynamics
- Findings and Implications
- IGNR and ACPT conditions facilitate ease of information retrieval
- ACKN strategy perceived as rude due to content prioritization and phrasing
- Preferences depend on task competitiveness; ACPT generally favored
- Current conversational engines predominantly use IGNR as the default