Daily Note: AI-Driven Board Games

These notes are a summary of concepts presented in “Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design.”

Quincy Kuang, Feifei Shen, Cathy Mengying Fang, and Annie Dong. 2023. Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23). Association for Computing Machinery, New York, NY, USA, 292–297. https://doi.org/10.1145/3573382.3616057

  1. Concept Overview
    • Model-driven board game using generative AI
    • AI creates unique events and storylines based on player inputs
  2. Player Input and Customization
    • Players provide concise descriptions for
      • Game-play rules
      • Storylines
      • Character details
      • Game setting
    • User-friendly software interface for input
  3. AI-Integrated Game Mechanics
    • Buttons on the board trigger specific AI-generated updates
    • Physical board interactions influence AI-driven narrative changes
  4. Modular and Adaptable Components
    • Attachable and detachable button slots with generic square shapes
    • Players can swap out different designs easily
  5. Game Setting and Tile Customization
    • Players define the overarching theme
    • Physical pieces represent different tile types
      • Good
      • Bad
      • Neutral
    • Each tile type has customized descriptions
  6. Key Features for Accessibility & Engagement
    • Erasable tiles for flexible gameplay
    • Simplified tile designs for new players
    • Encourages creativity through design and storytelling
  7. Core Gameplay Loop
    • Imagine
    • Create
    • Play
    • Share
    • Reflect