These notes are a summary of concepts presented in “Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design.”
Quincy Kuang, Feifei Shen, Cathy Mengying Fang, and Annie Dong. 2023. Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23). Association for Computing Machinery, New York, NY, USA, 292–297. https://doi.org/10.1145/3573382.3616057
- Concept Overview
- Model-driven board game using generative AI
- AI creates unique events and storylines based on player inputs
- Player Input and Customization
- Players provide concise descriptions for
- Game-play rules
- Storylines
- Character details
- Game setting
- User-friendly software interface for input
- Players provide concise descriptions for
- AI-Integrated Game Mechanics
- Buttons on the board trigger specific AI-generated updates
- Physical board interactions influence AI-driven narrative changes
- Modular and Adaptable Components
- Attachable and detachable button slots with generic square shapes
- Players can swap out different designs easily
- Game Setting and Tile Customization
- Players define the overarching theme
- Physical pieces represent different tile types
- Good
- Bad
- Neutral
- Each tile type has customized descriptions
- Key Features for Accessibility & Engagement
- Erasable tiles for flexible gameplay
- Simplified tile designs for new players
- Encourages creativity through design and storytelling
- Core Gameplay Loop
- Imagine
- Create
- Play
- Share
- Reflect