These notes are a summary of concepts presented in “Guest Editors’ Introduction: Cross-Reality Environments.”
J. A. Landay and J. A. Paradiso, “Guest Editors’ Introduction: Cross-Reality Environments” in IEEE Pervasive Computing, vol. 8, no. 03, pp. 14-15, July-September 2009, doi: 10.1109/MPRV.2009.47.
- Emergence of a Seamless Electronic Nervous System
- Independent sensor/actuator networks converging through common standards
- Global electronic “nervous system” spans across places, things, and people
- Rise of 3D Virtual Environments
- Decades of 3D virtual environments now experiencing rapid deployment
- Growth driven by massively shared online virtual worlds
- Ubiquitous Mixed Reality Environment: Cross-Reality
- Fusion of sensor networks and virtual environments creating cross-reality
- Redefines presence, extending human perception and interaction
- Key Features of Cross-Reality
- Seamless conduits to virtuality
- Interfaces are pervasive and not limited to wearable/mobile devices
- Social and data-populated virtual spaces
- Virtual environments feature human-driven avatars, sensor data, and interaction
- Scalable virtuality
- Experiences range from ambient displays to full immersion, adaptable to various devices
- Seamless conduits to virtuality