These notes are a summary of concepts presented in “Metaphor and Manifestation Cross-Reality with Ubiquitous Sensor/Actuator Networks.”
J. Lifton, M. Laibowitz, D. Harry, N. -W. Gong, M. Mittal and J. A. Paradiso, “Metaphor and Manifestation Cross-Reality with Ubiquitous Sensor/Actuator Networks,” in IEEE Pervasive Computing, vol. 8, no. 3, pp. 24-33, July-Sept. 2009, doi: 10.1109/MPRV.2009.49.
- Advantages of 3D Representation
- Enables dynamic viewpoint changes
- Leverages spatial intuitions through recognizable 3D realizations
- Enhances interaction with data by instantiating it in familiar, real-world spatial contexts
- Concept of “Hyper Reality”
- Combines cached and interpreted real-world data for immersive experience
- Acts as a bridge between physical and virtual environments
- Power Strips as Sensor Platforms
- Ubiquitous in offices and homes, ideal for sensor integration
- Equipped with
- Sensors for light, vibration, sound, and AC current draw
- Low-power radios for communication with wireless and wearable devices
- Visualizes real-time data from the power strip network
- Integration of Virtual and Physical Devices
- Virtual widgets communicating with real-world data and devices
- Physical devices interacting with virtual environments
- Concept of “scalable virtuality,” maintaining continuous interworld connections via sensor networks
- Design of Cross-Reality I/O Devices
- Facilitates rich, two-way interaction between virtual and real worlds
- Features include
- Environmental sensors for motion, light, sound, vibration, temperature, and humidity
- Active IR links for communication with badges and portals
- Prototype Badge for Dynamic Privacy Control
- Transmits an ID and key to control information streamed by portals
- Features an immediate blackout button to disable all proximate audio and video
- Mobile Browsing and Interaction with Sensor Networks
- Device 1
- Uses radio signal strength for coarse localization
- Rotates and zooms maps to align with real-world coordinates
- Allows data plotting from specific nodes via touch
- Device 2
- Acts as a programmable interface to sensor networks
- Adjusts parameters and rules for sensor interaction
- Device 1
- Immersive Virtual Worlds as a Unifying Layer
- Merges sensed phenomena with virtual constructs
- Processes, interprets, and projects real-world data into augmented realities
- Builds an accessible medium where real-world phenomena and information constructs intersect seamlessly
- Future Directions
- A medium that unifies real-world data with virtual representations
- Creates a crossroad for collective human perception and pervasive sensor networks