These notes are a summary of concepts presented in “Designing kinetic interactions for organic user interfaces.”
Amanda Parkes, Ivan Poupyrev, and Hiroshi Ishii. 2008. Designing kinetic interactions for organic user interfaces. Commun. ACM 51, 6 (June 2008), 58–65. https://doi.org/10.1145/1349026.1349039
- Kinetic Organic Interfaces
- Use kinetic motion to embody and communicate information
- Merge computer interfaces with the real world for a more intimate, organic experience
- Stimulate visual, aural, tactile, and kinesthetic sensations
- Evoke deeper emotional responses from users
- Core Concepts in Kinetic Organic Interfaces
- Tangible & Ambient User Interfaces
- Kinetic design adds bi-directional relationships
- Expands interaction vocabulary through motion
- Motion and perception
- Physical components are actuated to respond to users
- Motion is perceived visually, haptically, or aurally
- Design factors – speed, direction, range, and applied forces
- Physical properties (surface texture, shape) enhance interaction
- Tangible & Ambient User Interfaces
- Actuation in Kinetic Interfaces
- Dynamic physical controls
- Maintain consistency between digital data and physical control states
- Balance simplicity with complex functionality
- Motion as information embodiment
- Movement represents data changes
- Kinetic surfaces or structures adapt to function and environment
- Form becomes function
- Haptic user interfaces
- Enable users to feel digital information
- Used in virtual reality, telepresence, desktop, and mobile interfaces
- Dynamic physical controls
- Actuation as Embodiment of Gesture
- Record and replay human gestures to create a sense of organic motion
- Users teach objects movement by direct manipulation
- Challenge of maintaining functional simplicity in multi-purpose forms
- Actuation as Form Generation
- Devices and displays dynamically change form to display data
- Shape displays allow real-time manipulation of 3D physical shapes
- Information is conveyed by modifying or rearranging physical forms
- Materiality and Motion Perception
- Motion must be embodied in a material form for recognition
- Material properties affect motion perception and control
- Kinetic Memory and Temporality
- Objects can replay, fast-forward, or rewind motion sequences
- Shape memory allows objects to share motion history
- Control Parameters in Kinetic Interfaces
- Repeatability and exactness
- Simple, identifiable control states
- Granularity and emergence
- Leveraging digital structures, materials, and actuators
- Repeatability and exactness